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Carry The One

Carry The One

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Devlog

  • Carry the One v0.4.5: Play the Odds
    October 15, 2026 by Caz
    The biggest thing I heard after the last update: runs felt like luck. You’d throw well, then the enemy would roll something you couldn’t beat and there was nothing you could do. A lot of the time... Continue reading
  • Number Go Up
    October 11, 2026 by Caz
    Counting is the best part of Carry the One, so this update is all about making it feel better. Numbers count now Sums don't jump to the answer anymore. When 12×4 resolves, the 12 climbs to 48 like an... Continue reading
  • Carry the One [v0.3]: The table fights back (and dopamine)
    October 11, 2026 by Caz
    This update is about two things: making every round feel like something, and making the game actually challenge you after Act 1. The enemy goes first, and you can watch them think Enemies now take the... Continue reading
  • Version 0.2, Relics and Table Types
    October 09, 2026 by Caz
    New: Tables Not every fight is about rolling high anymore. Each enemy sits at one of three tables: High table: the biggest result wins, like before. Low table: the result closest to 0 wins. Busts add... Continue reading
  • Added all acts
    October 08, 2026 by Caz
    I've added a demo of every act, not final as I plan to have some more items but it should prove to make the game harder... Continue reading
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Updated 8 days ago