<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Carry The One Devlog - itch.io</title><link>https://cazisaprogrammer.itch.io/carry-the-one</link><description>Throw dice, build equations, out-math the house</description><item><guid>https://cazisaprogrammer.itch.io/carry-the-one/devlog/1708734/carry-the-one-v045-play-the-odds</guid><title>Carry the One v0.4.5: Play the Odds</title><link>https://cazisaprogrammer.itch.io/carry-the-one/devlog/1708734/carry-the-one-v045-play-the-odds</link><pubDate>Thu, 15 Oct 2026 12:35:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The biggest thing I heard after the last update: runs felt like luck. You’d throw well, then the enemy would roll something you couldn’t beat and there was nothing you could do. A lot of the time...</p>]]></description></item><item><guid>https://cazisaprogrammer.itch.io/carry-the-one/devlog/1702902/number-go-up</guid><title>Number Go Up</title><link>https://cazisaprogrammer.itch.io/carry-the-one/devlog/1702902/number-go-up</link><pubDate>Sun, 11 Oct 2026 23:28:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Counting is the best part of Carry the One, so this update is all about making it feel better. Numbers count now Sums don&#039;t jump to the answer anymore. When 12×4 resolves, the 12 climbs to 48 like an...</p>]]></description></item><item><guid>https://cazisaprogrammer.itch.io/carry-the-one/devlog/1701621/carry-the-one-v03-the-table-fights-back-and-dopamine</guid><title>Carry the One [v0.3]: The table fights back (and dopamine)</title><link>https://cazisaprogrammer.itch.io/carry-the-one/devlog/1701621/carry-the-one-v03-the-table-fights-back-and-dopamine</link><pubDate>Sun, 11 Oct 2026 05:37:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update is about two things: making every round feel like something, and making the game actually challenge you after Act 1. The enemy goes first, and you can watch them think Enemies now take the...</p>]]></description></item><item><guid>https://cazisaprogrammer.itch.io/carry-the-one/devlog/1698608/version-02-relics-and-table-types</guid><title>Version 0.2, Relics and Table Types</title><link>https://cazisaprogrammer.itch.io/carry-the-one/devlog/1698608/version-02-relics-and-table-types</link><pubDate>Fri, 09 Oct 2026 08:21:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New: Tables Not every fight is about rolling high anymore. Each enemy sits at one of three tables: High table: the biggest result wins, like before. Low table: the result closest to 0 wins. Busts add...</p>]]></description></item><item><guid>https://cazisaprogrammer.itch.io/carry-the-one/devlog/1697906/added-all-acts</guid><title>Added all acts</title><link>https://cazisaprogrammer.itch.io/carry-the-one/devlog/1697906/added-all-acts</link><pubDate>Thu, 08 Oct 2026 19:51:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;ve added a demo of every act, not final as I plan to have some more items but it should prove to make the game harder...</p>]]></description></item></channel></rss>